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Script hook v crash
Script hook v crash






script hook v crash

Net and C# up and running takes a bit more than most may have the time/desire to edure early on. NET and C#, we may see what the future looks like for modding. So far, from what we know about ScriptHook, to make a mod you would have to write C++ (DLL) and complie down to.

script hook v crash

List of native functions can be found here: Lua Having access to these functions, their names, argument types and descriptions is part of the fun to discover and use as you grow and learn the game API.

script hook v crash

These are the actual functions the Rockstar devs use in the game code. After some time, the inital scripthook devs published a long list of all known "native" functions. This model of developement requires a lot of trial and error early on as the native functions are being discovered and documented.








Script hook v crash